And so it begins...


Wow. I can't believe this. After years and years of sacrifices, failed prototypes, countless hours trying to design reasonable gameplay mechanics, I'm finally releasing a "playable" version of my dream project.

Sure, it's not much (yet). There's not a lot to do in the world, but I honestly feel like the core loop is at a stage where it makes sense for me to start sharing the prototype with other people to see what they think and start gathering feedback.

Forgive me for the enormous amount of bugs, performance issues and lack of content that there is at this stage of development. I hope you can move past that a little bit and appreciate the prototype for what it is: a (very early) prototype of an action roguelike.

You'll find the release notes for 0.0.2 in the zip.


Please feel free to reach out at the_dream_crawler@outlook.com with feedback, rants, bug reports and feature requests.

See you at the end of March with a new release! 

TripleL0.

Files

the_dream_crawler_0.0.2.zip 127 MB
38 days ago

Get The Dream Crawler (Early Prototype)

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